Hirokazu Yasuhara - Wikipedia
Hirokazu Yasuhara (安原 広和, Yasuhara Hirokazu, born October 12, 1965) (also credited as Carol Yas) is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial Sonic the Hedgehog video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka. [1]Explore further
Game Design Psychology: The Full Hirokazu Yasuhara Interview
Hirokazu Yasuhara - Wikiwand
Hirokazu Yasuhara | Sonic Wiki Zone | Fandom
The origins of Sonic the Hedgehog - Polygon
WEBMar 22, 2018 · When Sega and Nintendo battled for dominance in the early days of the 16-bit console era, Naoto Oshima and Hirokazu Yasuhara …
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Sonic boom: Sega designer tells the origin story of a …
WEBJun 23, 2021 · Hirokazu Yasuhara. He was dramatically assisted by the shift to 16-bit technology, with the release of the Sega Mega Drive in 1988 in Japan and the Genesis a year later in North America. How...
Sonic the Hedgehog's origin story, according to the devs who …
SEGA Superstars: Hirokazu Yasuhara | SEGA Nerds
The Making of Sonic the Hedgehog and a Chat With …
WEBJan 23, 2022 · Hirokazu Yasuhara, who is also professionally credited as Carol Yas, began working on SEGA video games in 1988, when he was in his early 20s. Starting out as part of the company’s arcade division, he …
GDC 2018: Sonic the Hedgehog's Secret Backstory …
WEBMar 22, 2018 · That’s the (fictional) backstory that the original Sonic The Hedgehog team game designer Hirokazu Yasuhara and character designer Naoto Oshima revealed in a talk at GDC 2018 -- along with the...