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  1. Game Design Psychology: The Full Hirokazu Yasuhara Interview

  2. Hirokazu Yasuhara - Wikiwand

  3. Hirokazu Yasuhara | Sonic Wiki Zone | Fandom

  4. The origins of Sonic the Hedgehog - Polygon

    WEBMar 22, 2018 · When Sega and Nintendo battled for dominance in the early days of the 16-bit console era, Naoto Oshima and Hirokazu Yasuhara

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      Hirokazu Yasuhara (安原 広和, Yasuhara Hirokazu, born October 12, 1965) (also credited as Carol Yas) is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial Sonic the Hedgehog video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka.
      Yasuhara's art style used in the Japanese manuals for the Mega Drive Sonic games has been imitated in later media like Sonic Freehand, The Art of Sonic Mania, and Sega's Sonic the Sketchog. Community content is available under CC-BY-SA unless otherwise noted.
      Yasuhara was the chief level designer on the original Sonic the Hedgehog, as the third person to join that team after Yuji Naka and Naoto Ohshima, and played a key role in the fleshing out of that seminal title, as well as a number of its sequels.
      In this extensive interview, Yasuhara outlines his carefully constructed theories of fun and game design, including the differences between American and Japanese audiences, with illustrated documents. After conducting this interview, I was convinced that he should write a book based on his theories.
    • Sonic boom: Sega designer tells the origin story of a …

      WEBJun 23, 2021 · Hirokazu Yasuhara. He was dramatically assisted by the shift to 16-bit technology, with the release of the Sega Mega Drive in 1988 in Japan and the Genesis a year later in North America. How...

    • Sonic the Hedgehog's origin story, according to the devs who …

    • SEGA Superstars: Hirokazu Yasuhara | SEGA Nerds

    • The Making of Sonic the Hedgehog and a Chat With …

      WEBJan 23, 2022 · Hirokazu Yasuhara, who is also professionally credited as Carol Yas, began working on SEGA video games in 1988, when he was in his early 20s. Starting out as part of the company’s arcade division, he …

    • GDC 2018: Sonic the Hedgehog's Secret Backstory …

      WEBMar 22, 2018 · That’s the (fictional) backstory that the original Sonic The Hedgehog team game designer Hirokazu Yasuhara and character designer Naoto Oshima revealed in a talk at GDC 2018 -- along with the...